Palmer made a good point about mouse acceliration and such for games with a “3d driver”. How will the VorpX handle that? for head tracking, say you have a game like me which i use lower mouse settings as i have some motion issues so to make it less “fast” but say i use the same game with the Rift and the VorpX driver with head tracking, or…perhaps i guess it would work like the TracKIr 5 Driver in that when movement is being handled by the tracker it uses that but when its turned off the mouse movement speed is not affected i guess? Just asking :-D thanks also will the driver auto-scale the correct screen resolution to use with the Rift when active? and then revert back to your normal settings? (as i use 1280 by 720 normally but the rift i think uses 1280 by 800?) thanks!
Tracker sensibility can be adjusted for each game in my current dev-version. I’m not 100% sure whether it will be possible to handle this the same way with the Oculus sensor, but most likely (99%) it will.
Resolution is not handled automatically, you will have to switch it manually for Rift- or non-Rift usage. I experimented with an automatic solution at one point, but in the end decided to ditch it, at least for the first release.
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