Sep 29, 2014 at 8:28pm #18157
I don’t get 3d with Vorpx + DK2 with any of the games I’ve tried so far: Hawken, Planetside 2 or Elder scrolls online. In ESO, in fact nothing at all happens when I press Del and I got VorpX started. In PS2 and Hawken, the Vorpx menu shows up. I can change values, but all return to previous conditions once I press Save&ok or reload. Also, the Vorpx cursor stays the same, disabling me from using the ingame cursor. Also, I can’t change 3D reconstruction to geometry 3d or z-adaptive. The displays are setup the way they should, with Oculus Rift as the primary display in extended mode, and VorpX set to “use system settings”. Any tips?Sep 29, 2014 at 10:44pm #18167RalfKeymaster
Unfortunately all three games you mention do not have a profile yet. PS2 and Hawken are running in ‘unsupported’ mode, which usually means they have image doubling, head tracking and most other VR related vorpX functions enabled, but no 3D. So what you describe sounds normal.
A list with games that have Stereo 3D with vorpX can be found here: https://www.vorpx.com/supported-games/
Hawken uses the Unreal Engine IIRC, so you might get it working with full 3D by making a copy of the main game .exe and renaming it to UDK.exe. This *may* work, but probably with more graphical glitches than usual due to missing game specific optimizations.
ESO supposedly works (in unsupported mode) when you force it to use the DX9 renderer which can be achieved by editing an .ini, wasn’t tested here though.
1. Open C:Users[Your Name]DocumentsElder Scrolls OnlineliveeuUserSettings.txt with a text editor
2. change the graphics driver line to: SET GraphicsDriver.7 “D3D9″Sep 29, 2014 at 10:49pm #18170
Hi, and thank you for a quick and thorough response. I will try the solution for Hawken tomorrow, but the one for ESO I allready tried, with no luck unfortenately.Sep 29, 2014 at 10:53pm #18171
By the way, is headtracking supported in all the games on the list in the link?Sep 29, 2014 at 11:13pm #18172RalfKeymaster
Head tracking works out of the box for almost any game that has mouse look, regardless whether it is on the supported games list or not.
For some other games (like many racing titles) you either have to configure the vorpX head tracking as gamepad axis (see below) or use an external solution like OpenTrack which can emulate TrackIR input. The game needs to support TrackIR for that of course. OpenTrack usually is the better alternative, although a bit complicated to use. Gamepad emulation has a few inherent problems like high latency, but is still better than nothing.
OpenTrack for DK2: https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
vorpX head tracking as gamepad:
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.
The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
If this is done, the head tracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with a real gamepad.Sep 30, 2014 at 10:29pm #18216
I tesed Crysis 2 now, but I can’t change the 3D depth. What am I doing wrong? What mode should I use?Oct 4, 2014 at 10:25pm #18380
Ok, I tested Skyrim now, and it looks very good.
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