Nvidia Image scaling for vorpx

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    Nvidia latest driver includes image scaling in every game over the driver.

    it includes image scaling plus sharpening over the driver.

    maybe something interesting for vorpx too since holger (who did the fsr vr mod) already implemented nvidia scaling into vr on github. (version 2.0)


    vorpX has FSR built in since the last version, implemented in the ideal fashion directly into vorpX’s existing image processing pipeline instead of just slapping pre-built shaders on the final output. Adding a very similar second solution for doing essentially the same thing may happen in the future, but at this point is not a priority.




    I just played around with this in a native VR title (FO4VR), since I was already using the FSR version in that game. NIS had slightly higher overhead and was slightly less sharp in that test. Overall I preferred FSR in that title.

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