Observer (G3D)
I created this profile based on Conarium a Unreal 4 game. Works pretty good in G3D considering the unique graphic style. Disabled 1/2 dozen shaders ranging from lighting, shadows and blood splatter. Profile set to immersive mode.
Notes:
– Recommend a few ini tweaks such as FOV, Anisotropic filtering (AF), High Frame Rate, Chromatic Aberration and Depth of Field. Instructions here
In Game Graphic Settings
AA – TXAA or FXAA
Shadow Quality – High
Texture Quality – High
Resolution Scalability – Uber
Lens Flare – High
Motionblur – Off
SSAO – Off
SSR – High
SSS Quality – High
Separate Translucency – Off
Use highest resolution you can without killing performance. Just watch for a small cursor on higher resolutions which is used for interacting with dialog trees and some objects. Re-configure key bindings with commands that do not conflict with Vorpx.
Profile uploaded to the cloud.
Stryker