Oculus S support?

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Viewing 8 posts - 1 through 8 (of 8 total)
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    Posts
  • #184251
    Gtknight
    Participant

    Does anyone have an idea of when we will see Oculus S support?

    #184253
    zig11727
    Participant

    Yes it works I been playing Sekiro which is one of the supported games.

    #184254
    Ralf
    Keymaster

    I don’t have one yet, but it should work out of the box. Pretty much all software that uses the Oculus runtime should work with the Rift S, vorpX is no exception.

    #184259
    Gtknight
    Participant

    Maybe I have something configured wrong but I keep getting a failure to inject error (-3001).

    #184260
    Ralf
    Keymaster

    This error is returned by the Oculus runtime if it fails to initialize.

    The Oculus error code -3001 means: “Couldn’t load LibOVRRT.”

    LibOVRRT is the main compopnent of the Oculus runtime. if it cannot be loaded, I would assume that your Oculus software install is broken. Try to reinstall the Oculus software from here: https://www.oculus.com/setup/

    #184282
    Medicbobs
    Participant

    I’ve been playing BFV, GTA 5, Far Cry 5, and APEX with the Rift S.

    #184331
    Ralf
    Keymaster

    Short official confirmation that the Rift S works fine with vorpX. I have one here now.

    The only minor hiccup is non-working audio switching. Until vorpX can do it simply switch the playback device manually from the Windows taskbar if you want to use the internal speakers of your Rift S.

    #184384
    jjensson
    Participant

    Ah, i wondered why my audio didn’t switch, even though it was set in the settings.

    That reminds me: Is Oculus Tray Tool (OTT) compatible with vorpX? It does have auto switching for the audio path when it detects that the headset is used.

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