Some games like Star Citizen that support TrackIR have a smoothing filter that you cannot disable it seems. Not 100% sure if it’s just the delay between OpenTrack and the game, but either way I think it would be useful to have some kind of latency compensation.
Not sure exactly how the implementation would work, but I assume the Full VR virtual screen could have some movement applied to it in attempt to counteract the smoothing filter a game has.