Optimizing 360-Degree Videos for VR Viewing in vorpX

Homepage Forums General vorpX Discussion Optimizing 360-Degree Videos for VR Viewing in vorpX

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #218378
    anarose192
    Participant

    I hope everyone is doing well. I recently acquired vorpX and have been thoroughly enjoying the immersive experiences it provides. However, I’ve encountered a unique challenge that I’m hoping some of you might have insights on.
    I’ve been trying to optimize 360-degree videos for seamless VR viewing using vorpX. While I’ve managed to get some to work effectively, I’m struggling with others. Specifically, I’m facing issues with correct mapping and depth perception.
    Has anyone else experimented with this? If so, could you share your tips or any custom settings you’ve found effective? Additionally, are there any specific video formats or resolutions that tend to work better in this context?

    Any advice or suggestions would be greatly appreciated. Thank you in advance for your help!

    #218393
    Ralf
    Keymaster

    The only relevant factor for natural depth/scale is the distance between the left and right camera. Ideally you want the average human eye distance which is roughly 65mm. If your camera rig is capable of meeting this requirement and the end result uses a spherical projection, depth and scale will be natural when playing back the video in vorpX’s 360° video mode.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!