As fast as the VR runtimes are still evolving that is impossible to maintain. You (and to an even greater degree I who had to figure out for hours what was wrong) experienced that first hand just a few months ago when you assumed vorpX wouldn’t work while in fact the problem was the outdated SteamVR version you used.
The only viable way to prevent having to deal with incompatibilities like that on a regular basis is to make sure everyone uses the most recent versions as far as possible. Neither Valve nor Oculus offer downgrade options for precisely that reason. While for you such issues may be an unfortunate nuisance, for devs like me (or those at Valve/Oculus) it’s far worse since valuable time is lost for nothing.
Once the runtimes have matured in a few years your wish might be something worth considering, until then everything stays like it is. At Valve, at Oculus and also here.