Homepage › Forums › Technical Support › pitch locking with Direct VR This topic has 4 replies, 3 voices, and was last updated Mar 26, 2017 6:32pm by Quambo. Viewing 5 posts - 1 through 5 (of 5 total) Author Posts Mar 4, 2017 at 7:19am #126439 cgottliebParticipant When I enable direct VR it locks the pitch (y-axis) for the mouse and keyboard. There is an option to disable y-locking but it remains locked when I change the setting. I like to recline in my chair when I play, so looking around with my head is difficult. I am playing Portal 2 on the Rift CV1 Mar 4, 2017 at 10:39am #126447 RalfKeymaster Confirmed. I’m not sure how that is even possible ATM, but I’ll look into it. Probably some glitch in the Direct VR profile for the game. Update: fixing it required a few lines of extra code, so a profile update won’t do unfortunately. Will be fixed in the next vorpX version (next week). Mar 4, 2017 at 4:50pm #126452 cgottliebParticipant Ok. Thanks Ralf, direct VR is awesome. I look forward to the update. Mar 26, 2017 at 6:23am #127339 QuamboParticipant Hey, I am having this same exact issue in Left 4 Dead 2, on the latest vorpx version. Mar 26, 2017 at 6:32pm #127350 QuamboParticipant With the Vive Author Posts Viewing 5 posts - 1 through 5 (of 5 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In Register / Register