You can see in vorpX, Dishonored for example, that in geometry-mode unfortunately the shader-effects are not displayed correct. Or better said they are totally messed up. As I understand Ralf correct, when he wrote about positional tracking in BS Infinite, every game has to be adapted correct so that this mess-up does not happen and that this is not an easy thing.
So I guess it would be probably possible, that vorpX hooks into everything, but when I see games that are already setup manually by Ralf, but do not work perfect now, you would be very dissapointed with a “instant-hooking-solution”.