Possible to use VorpX with older Oculus runtime?

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  • #95859
    raron
    Participant

    I’m a bit behind on Oculus runtimes, as what I have atm works well with what I mainly use it for. Currently on Oculus runtime 0.5.0.1.

    So I was wondering if it’s possible to use VorpX with that, or, if it’s possible to somehow use an older VorpX that fits?

    #95873
    Ralf
    Keymaster

    No sorry. You need the runtime 0.7 or above. 0.6 *may* also work, but wasn’t tested. vorpX from the time before 0.6 misses so many features of the current build that this alone is worth the runtime update. Let alone all the other things not working with older runtimes.

    #95897
    raron
    Participant

    Thanks for replying!

    Ah, okay. So no hope for a backwards compatible version, or a runtime version setting then?

    I’m ofc aware it’s a prototype and all that, but not everything is updated to work with the latest drivers all the time. So it’s not really worth it to me to update the runtime just yet.

    Except maybe to runtime 0.6.0.0 which I suspect works about the same as 0.5.0.1. (haven’t really gotten around to test it). But I have a feeling 0.6.0.1 onwards won’t work, not yet anyway, with the removal of extended desktop mode as I understand it.

    My hope was to get Test Drive Unlimited 1 added to a few games I use with the Oculus (and possibly others with vorpX). Not sure about headtracking, I want to avoid using TrackIR at the same time and instead maybe use opentrack (not tried yet). Unless vorpX have some tricks.

    Instead of just writing about it, I’ll try it soon :-) Hopefully, vorpX works with 0.6.0.0.

    #96029
    alegse
    Participant

    I was running VorpX 0.9.0.1 with SDK 0.6.0.1

    It worked in some cases, but I did have a lot of issues with random freezing.

    see: https://www.vorpx.com/forums/topic/oculus-screen-freezes/

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