I’m seeing some chromatic aberration in the games. The effect is strong enough to make text in the corners of the display very hard to read. Enabling the chromatic aberration compensation in the in-game menu makes things even worse. The compensation seems to be too strong.
I’m using the B-lenses. Does vorpX take the different lens types into account for this?
Another thing I noticed was that the displays for the separate eyes seemed to be slightly tilted towards each other. AFAIK this is the case when the position for the lens center is off. I think it should be possible to calculate the correct coordinate from the IPD and the lens type.
Is the there a manual setting that I could use to correct the issue?