Homepage › Forums › General vorpX Discussion › Generic Profiles for non-supported games
- This topic has 9 replies, 7 voices, and was last updated Apr 25, 2017 6:21pm by
romanguro.
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Apr 19, 2017 at 12:14am #127791
romanguro
ParticipantThank you for VorpX for some games it works perfect.
I’ve request to the Dev.
Can you make Generic profiles for common game engines, directX (9-10-11), z-buffer mode etc? So we can apply these settings to games that are not currently supported.
I saw Unreal Engine profiles in the list, how about Games bases on Unity?
What is the base profile for them?Previously, I used TriDef3D video driver and there are almost any 3D games supported with Generic profile. Somewhere worse, somewhere better, but working.
Thank you
Apr 20, 2017 at 6:15am #127830maximus2k16
ParticipantAgreed, Vorpx could definitely use something like this
Apr 20, 2017 at 6:54am #127831bob24
ParticipantI’m not sure I want to buy this program yet as I already got not enough time to play the native vr games.. but isn’t there a excel file already for these kind of settings that are already supported but would work well with another game?
Apr 20, 2017 at 8:29pm #127862Ralf
KeymasterYou can make copies of existing profiles in the config app (local profiles page) and assign new programs to these copies. That is exactly what you would like to do
Be aware though that there is no guarantee that profiles created this way will work. Also these ‘generic’ user profiles (obviously) don’t have any game specific fixes and adjustments. For the best chance of success use a profile of a game as a base that uses the same graphics engine as the game you want to try.
Apr 20, 2017 at 10:21pm #127865Michelangel0
ParticipantI agree with you Ralf.
The problem is not everyone knows what engine belongs to each game.
Maybe if the profiles had that engine information + DirectX version it could be easier.
Apr 22, 2017 at 5:03pm #127908Anonymous
InactiveMost Wikipedia pages for games have infos about the engine that is used. I usually check that before making user profiles, saves quite a bit of trial and error.
Apr 23, 2017 at 12:56pm #127933Ralf
KeymasterAnother option would be the PC Gaming Wiki (http://pcgamingwiki.com), which often also has other useful infos for creating custom profiles, e.g. ways to adjust the FOV of a game.
Apr 24, 2017 at 10:29am #127952markbradley1982
ParticipantIs it theoretically possible to do Z3D/G3D on games that normally work with fine Tridef even if they’re not officially supported by VorpX by copying profiles like suggested by Ralf?
In other words: Would I be wasting my money buying Tridef and using it with virtual desktop? Would using VorpX on anything that works with Tridef essentially accomplish the same thing if I am looking for a virtual screen with at least Z3D support?
Has anyone managed to get any sort of 3D working with Unreal Engine 4 games? I’m mainly interested in seeing if it’s possible to get playerunknown’s battlegrounds working on a virtual screen with Z3D or even G3D. Unreal engine 3 games work great with VorpX.
I’m basically addicted to using my headset and I can’t imagine playing games on a flat monitor.
Apr 25, 2017 at 4:01am #127969maximus2k16
ParticipantIs it theoretically possible to do Z3D/G3D on games that normally work with fine Tridef even if they’re not officially supported by VorpX by copying profiles like suggested by Ralf?
In other words: Would I be wasting my money buying Tridef and using it with virtual desktop? Would using VorpX on anything that works with Tridef essentially accomplish the same thing if I am looking for a virtual screen with at least Z3D support?
Has anyone managed to get any sort of 3D working with Unreal Engine 4 games? I’m mainly interested in seeing if it’s possible to get playerunknown’s battlegrounds working on a virtual screen with Z3D or even G3D. Unreal engine 3 games work great with VorpX.
I’m basically addicted to using my headset and I can’t imagine playing games on a flat monitor.
Reshade has a 3D shader called SuperDepth3D which is able to render 3D in Unreal Engine 4 games by getting the depth map information. Just amke sure to run the game in fullscreen
https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader
Apr 25, 2017 at 6:21pm #127981romanguro
ParticipantYou can make copies of existing profiles in the config app (local profiles page) and assign new programs to these copies. That is exactly what you would like to do
I know about it. But there are a lot of profiles and it’s hard to understand which one I should use. For example. I couldn’t find profile for the game INSIDE (based on Unity), tried a dozen of them.. although it works great with TriDef 3D driver… Which profile should I use?
There is no Generic Unity profile..So.. Could you create a number of Сommon profiles for the most popular engines and situations? It will be very helpful.
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