Programming Shift Functions on Motion Controller

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  • #223094
    pschimpf
    Participant

    I’m trying to program the shift functions of either joystick to be the up, down, left, right keyboard keys. The in-game menu accepts them, but they do not work on either joystick. I’ve tested in places where the keyboard keys work, such as looting a body and talking to an NPC. I’m playing Fallout 3, where you can’t exit an NPC conversation without scrolling down and selecting a particular response. This is very tedious because the down arrow on the dialog selections is tiny, and difficult to land on with a joystick-controlled cursor. It’s bad enough that I have to revert to an XBox controller to play effectively. I am a newbie here, so apologies if this has been answered. I searched the forums but did not find anything. Headset and controllers are quest 2.

    #223096
    Ralf
    Keymaster

    Make sure you run the DirectVR scanner as indicated by vorpX. Once the scanner ran successfully, you can use your motion controllers in gamepad mode (should be the profile default).

    The kb/mouse emulation before running the scanner is only necessary because the game doesn’t support simultaneous mouse/gamepad input and vorpX needs to emulate a mouse for head tracking.. After running the scanner vorpX accesses the game camera directly for head tracking, which provides better head tracking and also let’s you use motion controllers as gamepad since vorpX doesn’t have to simulate a mouse anymore for head tracking.

    That aside shift mappings work fine here. Just in case: If you use some third party VR runtime to send the image to the headset, try Meta Link to check whether maybe the runtime is the culprit.

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