Question about decoupling…

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  • #80650
    Karlor
    Participant

    Would it be possible to add an option to “decouple” the camera movement from the body/hand movement in some games? Would be a cool option for people trying to get something like an omnidirectional treadmill and the like. Also would maybe make for easier basic implementation of some motion controls once those get honed in.

    #80651
    Ralf
    Keymaster

    The only time one could apply decoupled head rotation is after the game applied the player rotation. The catch is that for performance reasons games remove invisible objects before rendering. So if you you apply independent head rotation afterwards, you most of the time end up looking at, well, nothing. There are a few ways one can think of to at least partly get around this, but none of them works good enough, this was tested A LOT in multiple ways.

    Long story, short: Except the few cases where a game engine supports this (like the ARMA games), there is no way to make this work in a decent way without changing the game’s source code.

    #80654
    Karlor
    Participant

    So it basically only renders the view it thinks your facing so decoupling would in a way “confuse” it and sometimes not work?

    What about highly modifiable games like Fallout or Skyrim? Would that be more of a user made type mod?

    On games it works with it would be cool to have the option even if isn’t that many. Is it a fairly varied process that depends on how each game works, thus requiring a lot of effort to even test to see if it works? Anyway good to know, thanks.

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