I understand, the situation may differ completely from one case to another.
After reading the essential notes, named 112 ° horizontically or 96 ° vertically,
I think this is a good starting point, this text has been of great help to me.
One last doubt more Ralf, on the improvement of additional FOV for 3D Geometry, that we have available within the internal menu Vorpx, has managed to save me several times with a small extra extra.
Is there a way that when we increase our value slightly, the image does not become more blurred?
can we compensate this in some other way?