Homepage › Forums › General vorpX Discussion › Requesting support for Dying Light
- This topic has 6 replies, 3 voices, and was last updated Feb 22, 2015 11:11am by
>>>Finlander<<<.
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Feb 11, 2015 at 10:42pm #79949
>>>Finlander<<<
ParticipantJust bought Dying light and I have played it around hour or two now…
That game would be awesome in VR :D Please VorpX Team make it happend :)Feb 11, 2015 at 10:44pm #79950>>>Finlander<<<
ParticipantNever mind… just find out that game will support Oculus Rift :)
Feb 13, 2015 at 5:45pm #79979Karlor
ParticipantI posted this under unsupported games that still have 3d:
I got Dying Light to run with geometry 3D by changing the name to DXHRDC. The built in “beta” rift support was cool and all but worked only sort of good. Now you can adjust all the goodies vorpx lets you and now its in READABLE text thanks to vorpx. If you guys haven’t got this program yet and you have and play games on your DK2 this is a must have. WORTH EVERY PENNY. Any way yeah i messed with the vignette scale and image zoom and some other stuff but it works great. Tried UDK and it hooked but no geo and I used arma 2 but no luck. But DXHRDC works great. There mite be another that hooks even better but for now I’m going with DXHRDC. Oh and DO NOT HAVE THE DEFAULT RIFT SUPPORT AND TRY TO RUN WITH VORPX it will give double screen effect. Disable factory rift support if you have added it then hook with vorpx.Note:
I use z-adaptive usually though, its just seems to be easier for my eyes. I suggest trying out different combos of increasing vignette scale and decreasing image zoom as well as the reverse of decreasing vignette scale and increasing image zoom until it feels right. I also turn down head tracking to around 60% and in the game settings i set the mouse to about half to a little less then half.Controller support:
If you want to use a game pad ( I usually do) Go into vorpex settings in game (Del) then go to handle game-pad internally, you want it to be yes but if its yes when you start up the controller wont work. So each time you start the game go into vorpx (del) and flick it from on to off then back on and the controller will work. There are some things that get weird with controller support right now like this but hey it works.Feb 13, 2015 at 5:54pm #79980Karlor
ParticipantOh also inside of vorpX (del) go over to where you can set what is assigned to the game pad buttons via what vorpx assigns when you select handle game pad internally. Go into these buttons and change them to something that dose not ever get used in the game like (.) that way it minimizes the interference of vorx and the game pad works inside the game engine itself.
Feb 14, 2015 at 7:31am #79990Brendon
Participantit already has beta support for the rift, need to edit video file in Documents\DyingLight\out\settings
change: !OculusEnabled() to OculusEnabled()
save file, make sure display mode is in extended then play and it will be on the rift :)
Feb 14, 2015 at 7:44am #79991Karlor
ParticipantIt works ok-ish but it doesn’t have any adjustments, it’s a good start for a factory setting though. If you want the most out of it I would use the vorpX setup though at least until “official” rift support comes if it ever does go beyond the “beta” version. It can be more comfortable experience with vorpX, it has edge peek and all sorts of fine tuning.
Feb 22, 2015 at 11:11am #80093>>>Finlander<<<
ParticipantWill try it today with VorpX :D
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