May 10, 2020 at 3:01pm #194572
Since FS19 has the stutter issues that are possibly related to gamepads and wheels I’ve been playing FS17 with G3D which works quite well. The one problem I have is that when I’m running windowed and letting DirectVR take care everything it doesn’t seem like the resolution settings have any effect inside VR, the desktop window does change resolution but ingame it still looks the same.
You can get it to work by just disabling the DirectVR config for resolution settings, going fullscreen (also need to minimize SteamVR before starting the game) and then you can set the resolution but I still end up with a FOV that seems to be distorted when looking at stuff up close such as my tractor cab for example. Tried fiddling with the settings but not sure if it’s avoidable at this point… Another issue I’ve noticed is the head tracking sensitivity setting has to be changed every time I start the game even if have saved it in the VorpX menu.May 10, 2020 at 3:06pm #194573RalfKeymaster
If the desktop window size changes, the resolution gets adjusted as intended. Forma higher resolution than per default you can chose a preferred quality in the vorpX menu (DirectVR Page). You should see a message stating that in the top left corner of the game window. Also check the “Custom Resolutions” section in the vorpX help to add resolutions to your Pc that it does not support normally.
If you disable DirectVR, you will have to take of adjusting the FOV yourself, so that’s not something I would recommend. if a profile supports automatic adjustments, just let it do its thing.May 10, 2020 at 3:20pm #194574
Right, I found the DirectVR option in the VorpX menu and can set a quality there but whatever I set it to just doesn’t seem to make a difference at all with what I see in the headset for FS17. The game window size definitely does change though. I don’t know if that should be possible but that just seems to be what I’m experiencing. I can see a big difference in resolution if I do it the other way I mentioned (fullscreen, manual)May 10, 2020 at 4:04pm #194577RalfKeymaster
vorpX takes the game image as rendered by the game. If you set a quality preset of 1600p and the game actually renders at that res afterward, game pixels are roughly mapped 1:1 to headset pixels. Resolutions above result in supersampling.May 10, 2020 at 5:22pm #194579
I understand that and I’m just reporting what seems to happen with this particular game for me. The difference in the image quality between these two methods when setting what should be the same resolution principle is striking.
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