Rocket League, wrong depth for lens flare halos

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  • #205393
    markbradley1982
    Participant

    I started playing Rocket League recently since the take over by Epic games. Steroscopic 3D on geometric mode still works, but the lens flare halos are at the wrong depth. Is it possible for this issue to be looked into?

    I am using VorpX version 21.2.1

    #205409
    Ralf
    Keymaster

    Have to look into that. If you want, you can disable the offending shader yourself with the shader authoring tool. Shader authoring can be enabled in the config app (main page).

    #205477
    markbradley1982
    Participant

    Have to look into that. If you want, you can disable the offending shader yourself with the shader authoring tool. Shader authoring can be enabled in the config app (main page).

    Okay. Is that sort of a trial and error process? The way I fixed it for now is disabling all lens flares. The lens flares also don’t track properly when I move my head around. I remember the lens flares used to be perfect, but surely an update to the game broke it.

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