Geometry 3D creates the stereo 3D effect through rendering the scene twice, just like native VR apps do. In addition to that vorpX also has a different 3D creation method called Z-Buffer 3D, which doesn’t look as good, but instead is a lot faster.
Positional tracking means that your headset’s position in space is translated into camera movement in the game.
Could there be any way to fix/paste the model for the arms/weapons along with our positioning in space for some first person games?
To avoid, that when we take steps walking in our room, these remain static in the default position.
I guess getting this, it must be really difficult, and I do not know if it would also lead to other problems.
It’s just an idea that probably many have thought of before, although I’m curious.