Most (almost all) games can become CPU limited when their main render thread utilizes an entire core of your CPU. Games don’t scale endlessly with the amount of CPU cores, CPU wise the maximum performance usually hinges on a main thread. Since Geometry 3D more or less doubles the workload on the main render thread, it’s fairly easy to run into a CPU limited scenario where it doesn’t matter anymore how fast the GPU is.
One other thing: Unreal Engine games may be capped at max. 62 FPS fer default. That’s true for most UE3 engine games at least. UE4 games like Abzu usually aren’t, but it still makes sense to check whether an Unreal Engine game can reach more than 62fps at all.