SEA of THIEVES is now available on Steam

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • #195064
    Tyriel Wood
    Participant

    SOT is now available on steam, so it means so more weird microsoft store protection :P it runs on Unreal engine, anyone had any luck? I’m installing it right now

    #195069
    Tyriel Wood
    Participant

    I tried bioshock infinite for now, but no luck for 3d,

    #195081
    dellrifter22
    Participant

    Bioshock Infinite runs on the older Unreal 3, Sea of Thieves looks to run on Unreal 4.

    Try a few other profiles based on Unreal 4, like Hellblade or Conarium.

    Check RJK’s handy engine list here for a more complete list.

    I’m glad to hear you can at least hook the game with vorpX. I’ve added it now to my wish list. Let us know if you find a working 3D. Thanks, and keep up the great work with your channel – my go to for vr tech.

    #195087
    Tyriel Wood
    Participant

    thanks man! I’ll try those right now and let you know!!

    #195088
    Tyriel Wood
    Participant

    the servers are not working right now :S

    #195097
    Tyriel Wood
    Participant

    ok I tried both, with the hellblade profile we can get some 3d with geometry, but one screen gets different colors from the other, Conarium instead doesn’t give any 3D. So well, I guess I’m stuck now :S

    #195098
    zig11727
    Participant

    @Tyirel Wood

    Try Borderlands 3, Conan exile, Darksiders 3, Halo master chief collection ,Remnant and Star Wars Jedi Fallon Order.

    To the best of my knowledge all the games above are Unreal 4 engine which is the same as Sea of Thieves.

    #195122
    Rivas10
    Participant

    Played 90 minutes with Borderlands 3 profile, Z-adaptative, with immersive mode and some little tweeks in vorpx menu ( reducing 3d strenght, near-far range, improving sharpening…). This game has jitter issues with headtracking, than, I recommend to use low HT sensibility (~15) and start the game with an ultrawide resolution (3440 x 1440 or 5160 x 1440): this will avoid HT´s mouse emulation jitter at the same time that provides a large image, reducing the necessity for high HT sensibility.

    #195124
    dborosev
    Participant

    You played online without any issues?

    #195133
    Tyriel Wood
    Participant

    I actually tried the Conan exile profile and it works like a charm with Geometry! the only thing missing is the Full VR, that it would make everything perfect, I suggest to deactivate the FPS lock in the settings, I’m running it at High settings above 70 frame per second with geometry. It’s unbelievable, it seems made for VR. I’m not very good with the various settings, so I had to zoom out a little too much, but the 3d distance is perfect. I’ll put it online if you want to check it out!

    #195137
    Rivas10
    Participant

    You played online without any issues?

    Yeah, no problem at all

    #195138
    Rivas10
    Participant

    I actually tried the Conan exile profile and it works like a charm with Geometry! the only thing missing is the Full VR, that it would make everything perfect, I suggest to deactivate the FPS lock in the settings, I’m running it at High settings above 70 frame per second with geometry. It’s unbelievable, it seems made for VR. I’m not very good with the various settings, so I had to zoom out a little too much, but the 3d distance is perfect. I’ll put it online if you want to check it out!

    Thank you! Downloaded it! Now i´m looking a way to increase FOV… running the game with ultrawide resolution helps a little bit…

    #195143
    dellrifter22
    Participant

    If by chance Sea of Thieves is structured the same as other Unreal 4 games, you could try adding the below for an FOV increase:

    Open (or create if does not exist) Engine.ini found in C:\Users\(user)\AppData\Local\(Sea of Thieves)\Saved\Config\WindowsNoEditor

    Add at the bottom and save:

    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    #195176
    Tyriel Wood
    Participant

    what’s the way to add Full VR? is it something we can try?

    #195190
    Rivas10
    Participant

    If by chance Sea of Thieves is structured the same as other Unreal 4 games, you could try adding the below for an FOV increase:

    Open (or create if does not exist) Engine.ini found in C:\Users\(user)\AppData\Local\(Sea of Thieves)\Saved\Config\WindowsNoEditor

    Add at the bottom and save:

    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    Hey, this trick worked! I don´t know exactly the FOV value now at 5160×1440, but definitely it´s better than before with this tweak in engine.ini (C:\Users\(your user)\AppData\Local\Athena\Saved\Config\WindowsClient)

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