Sekiro – Shadows and Decals rendered at wrong depth

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  • #204939
    Buzztee
    Participant

    Hi,

    I just started playing Sekiro – Shadows Die Twice using Vorpx in g3d full vr mode. After maximizing fov with a third party mod (since doing it within vorpx game menu caused weird clipping issues), I was very happy how well it worked and how good it looked.
    After the first time using quick travel though I noticed the depth blood decals and shadows are rendered in is off (i.e. further away from the camera than the ground it is projected on). When I restart the game it’s fine again until the first fast travel or respawn.
    Did anyone encounter similar issues and could point me in the right direction for a fix?

    #204947
    Buzztee
    Participant

    Edit: Even if I don’t use the mod for fov manipulation and leave everything at stock settings I encounter the same effect so I suppose it’s not the mod causing the issue.

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