I just started playing Sekiro – Shadows Die Twice using Vorpx in g3d full vr mode. After maximizing fov with a third party mod (since doing it within vorpx game menu caused weird clipping issues), I was very happy how well it worked and how good it looked.
After the first time using quick travel though I noticed the depth blood decals and shadows are rendered in is off (i.e. further away from the camera than the ground it is projected on). When I restart the game it’s fine again until the first fast travel or respawn.
Did anyone encounter similar issues and could point me in the right direction for a fix?