Ah yes, that’s always a choir, especially finding profiles for new games – not forgetting to check alternate hooking, hook helpers, full screen/windowed, normal hooking if alternate was left from other day, ugggh
I knew rerelease was already built upon dx11, but when it failed few times to hook, I thought, oh well migth as well and it worked with 0 issues.
Sad that reshade crashes the game if attempted to pair with vorpx in any way (plus itz z3d so they wouldnt have worked together anyways), but especially near the end of the game some areas look absolutely amazing using everything tech of that time could provide visually.