Homepage › Forums › Game Hints and Settings › Shadow fix – Fallout 4 This topic has 3 replies, 4 voices, and was last updated Aug 9, 2016 7:16pm by sponge101. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts Jul 5, 2016 at 7:23pm #104372 NipOcParticipant I found a fix for the buggy shadow, that appears around near objects in Geometry 3D (looks like black Z-3D artifacts). You have to turn bComputeShaderDeferredTiledLighting=1 to bComputeShaderDeferredTiledLighting=0 and the shadow is fixed. Jul 5, 2016 at 9:30pm #104377 BlueSummersParticipant Sweet, Thx! Jul 6, 2016 at 4:37am #104389 kurryParticipant Thanks! I’ve been trying to fix that for so long. Now I just need to fix my shadows, I have one huge shadow that covers the ground outside. Aug 9, 2016 at 7:16pm #106225 sponge101Participant For me it made the textures on building and the ground freak out (opening scene). I’m using flawless widescreen. Could that be interfering with the fix? Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In Register / Register