I’m currently working on a profile for Shenmue 1&2. At first, a little intimidating because they used their own engine for the game. But then I realized that the Dreamcast (which both games were made for) ran Windows CE, I looked up the Direct 3D renderer for Windows CE. Its D3D 6.0, which, according to wikipedia:
(released in August, 1998) introduced numerous features to cover contemporary hardware (such as multitexture[14] and stencil buffers) as well as optimized geometry pipelines for x87, SSE and 3DNow! and optional texture management to simplify programming.
Awesome! Right? Geometry pipelines, which you can totally understand in games for the Dreamcast. Now, I tried to think what game from that period came out on the PC that used Direct 3d 6.0, and I thought Deus Ex should work. It does! Yay, but only Z-Normal. I stumbled around a little looking for a game from that period that has a profile for G3D, but I didn’t see one. Anyone have a suggestion for a game that uses D3D 6 and a profile for G3D? I’m uploading the Shenmue profile and we’ll update it if we get the G3D working. Ideas anyone?