Signs of hope for more perfect VR translations?

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    I installed the stand-alone VR Mod for LiS-BTS recently and it’s 99% perfect, with the only issue being the lack of 3D in cutscenes (a fairly small price to pay considering how good the rest of it plays).

    So it’s an instance of a pancake game being forced into VR with zero performance issues, zero shadow issues, zero light issues, zero Z3D artifacts, no need for PP on my Pimax; it’s just straight-up excellent. I’m running it in Wide FOV, 75hz, 1.5 PiTool quality, and it’s flawless. Index controller support is also zero-config perfection.

    Ralf: I *think* the methods used in that mod are based on open-source projects. Is there any chance you might be able to incorporate any of those methods into vorpX in titles where they would work? It’s so great being able to play a game without any of the small problems that so often crop-up. LiS2, for example, I played through vorpX, and it worked great, but I had to keep switching to Z3D flipping between G3D and Z3D because nothing I could do would eliminate shadow-rendering issues that showed up in G3D in some scenes.


    Things like that are game specific ! This is not the quality of developing a mod, it is the engine and the shader of the specific game !

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