Homepage › Forums › General vorpX Discussion › Skyrim Y axis
- This topic has 10 replies, 4 voices, and was last updated Jan 1, 2015 3:19am by epengr.
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Nov 18, 2014 at 5:28pm #23802seaodyParticipant
Is there any way to turn off the Y axis movement in Skyrim and other games?
I herd Vireio implemented this and it’s supposed to make a big difference in game play.Nov 18, 2014 at 9:26pm #23805RalfKeymasterCurrently not, but you won’t have to wait long for that anymore. The next update which will include this option will definitely happen this month.
Won’t work for all games in regard to playing with the mouse, but Skyrim (and probably all other Bethesda RPGs) is among them.
When using a gamepad with vorpX’s internal gamepad handling it will work with everything (including games that normally don’t work with a gamepad).
Nov 19, 2014 at 9:24am #23811spearmintParticipantSounds great! Will there be more avaible new options for skyrim? I was thinking about that there’s a smooth delay when turning your head/mouse in skyrim, that feels a bit off. I was thinking of finding a mod that makes the “mouse movement” more accurate, and maybe this takes the small delay away? I also tried the Immersed first person mod to get “freelook” it works fine and is very nice to be able to look att your side while running. But it affected the Fov, havent give it much time to tweak yet, but did not find a solution. To get the fov back to 120
Nov 19, 2014 at 3:11pm #23817RalfKeymasterThere already is an option called “G3D Latency Enhancement” on the input page of the vorpX ingame menu which eliminates input lag almost entirely. It applies head rotation directly in vorpX, completely circumventing the games input pipeline.
You can experiment with that in every Geometry 3D game. Setting it to something around 0.3 should usually suffice, above 0.7 lag is even gone in games that run below 60/75fps (read Skyrim).
One small caveat: enabling this in Skyrim creates a slight rendering artifact with far clouds/fog when turning your head. But that’s not really bad.
In case you haven’t done that already the other thing you can/should do is adjusting the head tracking sensitivity in vorpX until turning your head feels fully natural.
Can’t say anything in regard to the mod unfortunately.
Nov 19, 2014 at 7:53pm #23821spearmintParticipantThanks for the answer and tips Ralf!
I will test those options asap.
” about the disable of Y axis movement, Is this at all close to also add a Freelook option while holding down a key ( like in Arma)?I will try harder with the immersvie firstperson mod, to get the FOV acceptable, But there was more issues, like seeing you own helmet and such. that could be fixed with more mods, so a keybind for “freelook” in Vorpx meny would be great ;)
Thanks, And great work!
Nov 20, 2014 at 9:48am #23923RalfKeymasterTheoretically that could be used for decoupled look in some games, but it would cause too severe artifacts, missing geometry depending on view direction etc, so unfortunately that’s unfeasible.
Nov 20, 2014 at 7:34pm #24011spearmintParticipantI see,
Thanks you!
Looking farward to next update ;)Nov 21, 2014 at 4:32pm #24213seaodyParticipantThanks Ralf. keep up the good work.
Dec 31, 2014 at 5:53pm #26939seaodyParticipantThanks for turning off the Y axis but now the head tracking and the positional tracking aren’t working. is it something I’m doing?
I don’t have any mods installed.Dec 31, 2014 at 5:59pm #26940RalfKeymasterPositional tracking works fine here, but there seems to be a bug that also disables the head tracking y-axis when the the mouse y-axis is disabled. This definitely is not intended.
Probably a last minute change that broke something. Will look into it.
Edit: disabling mouse y-axis in selected games will work as intended with the next update (no date set yet).
Jan 1, 2015 at 3:19am #26963epengrParticipantFor me, with the y-axis disabled I loose the y-axis in head tracking too. It works otherwise though (using, but possibly helpful diagnostically). Could be the same issue.
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