So I've just bought vorpx and now…

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  • #125185
    chisel316
    Participant

    Yes. That makes sense. My profile has the gamepad set to full override which is the same as having it off in the game but without having to actually turn it off. Once I run the Direct VR scan, I can then set the gamepad to off so that it is then recognized as a controller in the game. You can try my way and see if it works for you. If it does, please let me know which is easier.

    Thanks,
    chisel316

    #125212
    HalloMolli
    Participant

    Hi HalloMolli,

    I just got vorpX yesterday and spent all night getting the original Skyrim working and I’ve finally narrowed it down to these steps:

    One time setup:
    1. Restore factory defaults for Skyrim profile.
    2. Run the Game Settings Optimizer for Skyrim.

    Each time you play:
    1. Start vorpx (not desktop)
    2. Start Skyrim.
    3. Make sure Gamepad override is set to full before you scan.
    4. Scan using ALT-L.
    5. Set Gamepad override to off.

    I’m using an Xbox controller. If you use the mouse/keyboard, you may not need to worry about toggling the Gamepad override. I will say that if the Gamepad override is on when you scan, it will lock the world to your head movement which is undesirable and will make you feel sick. When everything is setup correctly, looking around will seem natural and will not be locked to the world view. I hope this makes sense. On the lowest graphic setting, I get about 90 FPS in Geometry mode. It drops to about 45 FPS on the highest setting. I get better performance in Z-Buffer mode, but there are glitched bars on the right and bottom of the view that I can’t seem to remove.

    Hope this helps!

    Peace \/
    chisel316

    Wow, thank you so much for your helpful advice! As soon as I return home I’ll give it a try! And yeah, I use an Xbox Controller as well. =)

    #125215
    Ralf
    Keymaster

    Please note that this will not be necessary anymore with the next vorpX version.

    Direct VR is supposed to auto-handle the gamepad override, but that isn’t fully working due to a bug currently. Was fixed yesterday, so starting with the next version none of this will be required anymore.

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