Homepage › Forums › General vorpX Discussion › Some shader ID:s are shared between This topic has 0 replies, 1 voice, and was last updated Jul 11, 2022 5:55pm by jeq. Viewing 1 post (of 1 total) Author Posts Jul 11, 2022 at 5:55pm #212288 jeqParticipant I have problem where in-game map icons has same shader ID:s as some shaders outside of map. Is it somehow possible to make this conditional so those shaders are rendered as HUD when not in map, and normal when in map? Author Posts Viewing 1 post (of 1 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In Register / Register