Some shader ID:s are shared between

Homepage Forums General vorpX Discussion Some shader ID:s are shared between

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #212288
    jeq
    Participant

    I have problem where in-game map icons has same shader ID:s as some shaders outside of map. Is it somehow possible to make this conditional so those shaders are rendered as HUD when not in map, and normal when in map?

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!