Star Citizen 3.0 now works with vorpX

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Viewing 15 posts - 16 through 30 (of 37 total)
  • Author
    Posts
  • #170002
    VictorM
    Participant

    Hey, ive got it to work just fine as well guys! Make sure that Steam VR is off is you have it, in fact, to be safe, close out of steam completely if you are using a Rift.

    Question though Eychimo, is there a way to decouple the head tracking from ship controls??? Everytime I look anywhere in my ship it is assigned to my controls. It makes flying very annoying since I can’t freely look around the ship without holding Z or F.

    Thanks!

    #170003
    Eychimo
    Participant

    in options, go to keybindings keyboard/mouse
    click advanced controls
    click flight movement
    click yaw. it will have mouse x axis bound. highlight it and click left mouse button to unbind.
    now go to pitch, do the same thing only it will be y axis. Now mouse and head tracking will no longer be bound to movement

    #170004
    Eychimo
    Participant

    be sure your flying with joystick or gamepad though. mouse will no longer control ship movement

    #170028
    DiverTough
    Participant

    Has anyone tested this on Vive yet?

    #170029
    Eychimo
    Participant

    Have some one subscribed to my utube channel that has. Make sure you run SC in HMD native resolution to get some 3D depth. that being 2160×1200 or 1080×1200 if you didnt know. both work will work.

    #170078
    onebadboy
    Participant

    I just got my DK2 to work with SC 3.0 and vorpX 17.3.2

    bb

    #173091
    Thaele
    Participant

    Seems like with 3.1.4 that Geometry 3d is Broken , do you know if there is a way to get it working again?

    #173095
    Eychimo
    Participant

    No, It is something CIG did with code. You will just have to use z buffer till next Sc patch. I run all my games at 2160 X 1200 just to use VorpX at best HMD res. What ever change they made also resets the position of everything open on my desktop when i leave or tab out of game. I just have not taken time to see if I could get it working again. Most likely just needs an off or on switch for something in a CFG file. I personally do not really loose much 3d in z buffer so just not a priority for me to search out the cause. :)

    #173101
    Ralf
    Keymaster

    No promises, but I will look into it. Unfortunately this is quite likely to happen on a regular basis until SC finally reaches a more stable state.

    #173102
    Thaele
    Participant

    thank you Both !
    Yes Z normal seems to be ok. I just enjoyed having the better Huds with the Geo 3d.

    Now only if we could get a twitch chat overlay

    #173106
    Eychimo
    Participant

    There is if you are willing to use Restream Chat. I use it for both Twitch and youtube when streaming. then I go the extra step and turn on text to speech. I no longer need to see the chat as I can hear the text to speech translation of every comment or question.

    Just scan through this live stream and you can hear comments and questions when they are made.
    https://www.youtube.com/watch?v=SU7DWKtS7_8

    #173160
    rich0550
    Participant

    Great work going to try this! Thank you. Can you I contact you over chat, it helps allot when others have paved the way. Old flight simmer here, all the way back to Kesumia Air Warrior 1993. Looking for a new thing to do.

    #173173
    Eychimo
    Participant

    Adding contacts in chat for Sc can be problematic. The only way to guarantee success is to look up some ones stats and add from there. Trying to do it in game or from account never works anymore, just turns up an error of contact list being full.

    #173174
    rich0550
    Participant

    Hi Back again.

    Thanks,
    there is NO geometry geometry option, just full VR mode , in that is spherical so forth. Not seeing the Z-depth options all that.

    #173221
    rich0550
    Participant

    Coming up with another problem with the new profile. The mouse does not work in Star Citizen, with Vorpx running. Turn off watcher or ? Thanks

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