Star Citizen head tracking issue

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  • #178165
    Merkin
    Participant

    Hi, first up I understand that SC isn’t supported so I understand if nobody has any answers for this issue – just thought I’d ask :)

    I’m on SC 3.4.1 with Samsung Odyssey and have managed to get it working fairly well. However once you are in-game the head tracking works for a few seconds but then stops working correctly. When this happens, the tracking is a small percentage of your head movemvet (even if I set the HT sensitivity to 5.0) and it moves the view as well.

    I have disabled the X and Y axis for mouselook in the game settings so this isn’t the issue.

    Any ideas?

    Thanks,
    Brad

    #178215
    Ralf
    Keymaster

    I think Star Citizen supports TrackIR, so you should be able to use OpenTrack instead of vorpX’s mouse emulation head tracking. OpenTrack can emulate TrackIR input with a headset.

    #178252
    Merkin
    Participant

    Thanks Ralph! I wasn’t aware of that.

    #178253
    matteo39
    Participant

    Has star Citizen profile a 3d effect?

    #178254
    Merkin
    Participant

    Yes definitely with Normal mapping and Z-Normal but I noticed that Geometry3D worked in the FPS section but not in Arena Commander. I need to do some more research.

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