Star Wars: Dark Forces 2 / Jedi Knight

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #177839
    MetaMind09
    Participant

    Hello there,
    I m very new with vorpx maybe I did something wrong etc. I m trying to get Jedi Knight 1 to work with vorpx…unfortunately there are no custom profiles for this gmae out there yet. So I tried to hook it up with vorpx via dgvoodoo but when I start the game I only am able to play via cinema-mode not real 3d vr. Can anybody help me out plz. Is it possible to play this great 90s gem inside vr??

    Best regards

    #177887
    RJK_
    Participant

    If thats the game from 1997 youll be out of luck because its using Directx 5. VorpX can produce 3D only with DX7/8 games. Anything else DX1-6 and Glide Games can only be played in 2D. If the game supports opengl you may try the Descent 2 profile with opengl.

    #177888
    matteo39
    Participant

    alien vs predator 2000 (classic) use dx9 and dx11 with 2000 steam edition, can you try it?

    #177889
    MetaMind09
    Participant

    First of, thank you both for you kind response. I m using the Samsung Oddyssey+.
    I tried the descent 2 profile but no luck…now its not even giving me a ingame picture…the hmd is still in steamvr environment. Maybe I can try get it running with dgvoodoo. speaking of I read somewhere that vorpx supports dx1-9 with dgvoodoo. Is that not true?

    @matteo39

    I also have AvP99 but havent tried it yet.

    #177896
    RJK_
    Participant

    Like said, VorpX supports DGVoodoo2 DX1-8 and Glide in monoscopic but only DX7/8 is Stereoscopic view. DX9 works only partly with the latest DGvoodoo2 WIP on shader model 1 and 2, but only when Hexediting the games exe (d3d9.dll replaced with v3d9.dll). That tip with Descent2 profile works only if the game has an openGL mode.

    #213233
    matteo39
    Participant

    up

    #213246
    matteo39
    Participant
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