Star Wars Outlaws

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  • #220209
    dellrifter22
    Participant

    Ralf, any chance you’ll be looking at this one?

    RE8 seems to be the best dx12 profile tested for stable Z3D, but the depth effect seems to be a bit off center and not aligning correctly with the character/objects. I’ve tried multiple aspect ratios, window/fullscreen and DLSS/AA variations, but it wont shake the problem.

    On a side note: I came back to Stafield after their big update, but the Z3D seems to cut out quite often in interior spaces. I was using the latest vorpX profile. Hopefully that might be fixable as well. The RE8 profile used to work great until Bethesda patched in DLSS.

    #220262
    matteo39
    Participant

    any news?

    bah

    #220263
    matteo39
    Participant

    so, i make it

    from avatar pandora (that use the SAME engine)…

    z-Normal

    #220267
    matteo39
    Participant

    my profile works, but i have problems of stuttering (ghosting) ingame: 3d effect is good, and on my monitor game runs very well, but in my quest 2, i have stuttering ghosting… only in this game

    #220268
    dellrifter22
    Participant

    Yes, Z-Normal works, but it does not line up perfectly with the image in this game for some reason – so edges around characters and objects look a bit strange. I was hoping Ralf might have a hint for us on why this is happening, or how we might solve this.

    It looks as though the depth information is displaying in a window that is a bit smaller than the full image, so the further from the center you look up/down/left/right, the more misaligned the edges of objects appear to be. It might cut off a characters hairline for example.

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