Star Wars Republic Commando with RJK’s profile: no depth on many elements

Home Forums Game Hints and Settings Star Wars Republic Commando with RJK’s profile: no depth on many elements

Viewing 15 posts - 1 through 15 (of 15 total)
  • Author
    Posts
  • #191792
    Ovo
    Participant

    Almost everything looks fine for the first couple minutes of the game, then I arrived in the first underground section where 80% of the world geometry is rendered flat, which looks atrocious. Can something be done about this? Or is it an issue on my end?

    #191794
    RJK_
    Participant

    Please send a savegame to the email adress on my webpage below so i can have a look- Thanks

    #191819
    Ovo
    Participant

    Done, thanks!

    #191848
    RJK_
    Participant

    There is a new profile now on the cloud that is specifically fixed for DGVoodoo2 version 2_55_4. Newer versions may or may not work, try rather older versions then newer ones if you dont have this specific version available.

    – flat objects fixed
    – improved HUD

    Note:
    Games that i have fixed for DGVoodoo2 without a version note require v2_55_4 or earlier.

    Hope this profile will work now throughout the rest of the game.

    #191860
    Ovo
    Participant

    Mmh, the game crashes at launch for me with your new profile and dgVoodoo 2.55.4, even with a clean install of everything and after rebooting… :/
    It doesn’t crash with the latest version of dgV but it’s still rendering flat.

    #191880
    RJK_
    Participant

    Sad to here, i guess there is nothing i can do further. DGVoodoo with VorpX is experimental stuff, it may work or may not.
    A current version signature problem in the vorpX cloud may be the reason, but i am not shure.

    Try the profile directly from here (may help, may not): http://rjkole.com/p_temp/SWRC_DG2554.vpp

    All i can suggest is the following,
    – update vorpx to 20.1.1 if not done already
    – Use default settings of DGVoodoo
    — and use game folder as config folder ,set VRAM to 1024
    – try different compatibility modes for the game
    – try different ways to start the game (eg. vorpx shortcut or Alternate hooking)

    I fixed the retail game, if you are using a non retail version (steam,GOG) this may causes the crash.

    #191884
    Ovo
    Participant

    Ah, I’m using the Steam version, could be this. It’s patched with update 1.0. What about your version?

    Thanks a lot for your efforts by the way, I’ll drop you a tip, if I can add your account to my beneficiaries this time. :)

    #191886
    RJK_
    Participant

    My Version is
    Init: Build: 139
    Init: Engine version: 2226

    Please see if the game runs without steam (rename steam.exe)
    and/or run the game directly from the game folder. If none of the above works
    one last thing i can offer is looking into the steam game (without guarantee). If you wish, click on the blue Icon on this page http://rjkole.com?g=124

    #191911
    Ovo
    Participant

    use game folder as [gVoodoo2’s] config folder ,set VRAM to 1024

    That did it, you’re a master!

    There are still a couple big issues though, the night vision mode is broken (cameras diverge or something), same with the sniper rifle zoom mode. I can live with these, by setting the Main Eye option in VorpX and closing my other eye in these modes, but if you want to have a look, here is a save with the sniper rifle: https://framadrop.org/r/A9mI_LDKx9#8QaTB10opuLra8vNllkAd8ez2SoVpvn1AKzHk9fB9VQ=
    Use the X and W keys to activate NV and zoom modes.

    #191913
    RJK_
    Participant

    Nightmode should work now, also “W”. I noticed a random Weapon flicker in “W” but that should be good now. What remains unfixed are the lighting borders on ammo boxes, but i think we can live with that.

    Updated Profile is in the cloud.

    #191919
    Ovo
    Participant

    It works beautifully! Nice work, thanks again.
    Was it simple to fix? If it’s not hardcore shader programing maybe I could learn. If so, do you know or have written a guide about it somewhere?
    You seem to have a lot more general knowledge about engines, graphics API and stuff than I have, though.

    #191933
    RJK_
    Participant

    I would say it can become very time taking, especially when a profile has to be redone for some resaons.No guide yet, I would suggest as a good start off to use the vorpx shader tools that every user has access to. With these you can fix many things yourself already.

    #191939
    Ovo
    Participant

    Ok thanks. Yes I use the simple shader authoring tool already.

    #194098
    dayto11
    Participant

    Hi sorry to bother but how do i install dgvoodo for this game? Im a noob

    #194102
    RJK_
    Participant
Viewing 15 posts - 1 through 15 (of 15 total)
  • You must be logged in to reply to this topic.