Sugg: Use Vive wand/Rift touch as mouse pointer

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • #124684
    Ovo
    Participant

    The trackpad is a bit cumbersome to use as a mouse in menus, so it’d be nice if the Vive controller motion could be used to move the mouse around. It would be mapped to translation on vertical plane or rotation, I don’t know what would be best. There would be an action to activate it, that we would bind to one of the buttons.Something like this…
    It would also let us free up the trackpad currently used for mouse, for mapping more keys and stuff.

    #124766
    Ralf
    Keymaster

    That will definitely happen, I just can’t say when yet.

    #124776
    ji3200
    Participant

    it would be awesome if Touch and Vive controller motion sensor works in game just like using Nintendo Wii controller mod. I was hoping you would add those feature on the last update. Anyway thanks for supporting.

    #124780
    Ralf
    Keymaster

    While this is useful in menus, inventory screens etc., it doesn’t really make such sense during actual gameplay in the majority of games, hence it’s not highest prority. Providing a controller mode that works well during actual gameplay was – I believe for obvious reasons – more important.

    #124781
    Ovo
    Participant

    While this is useful in menus, inventory screens etc., it doesn’t really make such sense during actual gameplay in the majority of games

    Well, even as camera control, it will be a lot more comfortable than swiping the trackpad.

    #124782
    Ralf
    Keymaster

    That was one of the very first things I did with the Vive wands. My personal feelings as well as tester’s feedback in the end was largely negative about it though, so it was ditched.

    The thing is that you most of the time move/rotate the controllers one way or the other while you are playing, but also most of the time you don’t actually want that translated into camera rotation in the game.

    If you have one controller that works this way during normal gameplay, you have to hold it very still most of the time just for the sake of being able to rotate the camera with your wrist instead of your thumb. Far more lost than gained, since you aren’t able to fake sword swings or wielding a gun anymore with that controller without causing unwanted camera movement.

    This was tested heavily, and in the end there were a lot more reasons not to do it than to do it.

    #124783
    Ovo
    Participant

    My idea was to only activate it when pressing some button like a grip, or even on trackpad touch, which I thought would avoid unwanted movements. Is it what you tested?

    > you aren’t able to fake sword swings or wielding a gun anymore
    Hm, ok, I don’t do that, but controller movement could be on the secondary hand, letting you fake wielding with your main one; movement is set on the left hand in most games anyway. While for menu navigation there could be a (stand-alone) mouse pointer mode for the main hand, auto activated when in edge peek mode?

    #124785
    Ralf
    Keymaster

    That was also done as a kind of “aim-mode” during testing, and eventually not implemeted since testers found it mostly disorienting. Personally I found it quite neat, but on the other hand it doesn’t add that much, so in the end the disorientation argument won. It also complicates button mapping. One button less for other things.

    There was a thread here about exactly that a few days ago where I asked whether someone maybe wants that as an option. There were only three answers in favor of it. With you that makes four. You may believe it’s great, but honestly, twisting your wrist in the end is not really better than using your thumb, it’s just different. Maybe that option will come, maybe not.

    As said above, it makes sense for menus, inventory screens etc. and will come for that eventually, probably linked to EdgePeek like you suggest.

    #124893
    Ovo
    Participant

    Right, I got carried away. Hand-controlling the cursor in edge peek (and virtual cinema) is what matters.

    #180109
    Gerald
    Participant

    Hey Ralf,

    i’m new to VorpX and so far i really love it!

    Is there any update conc. using the wand as a mouse-pointer? I would really like to play point and klick adventures in cinema-mode, while only using the oculus go wand, instead of having to fumble with my gamepad. It would also be great for games like Gorogoa.

    Best regards,

    Gerald

    #180177
    VRified Games
    Participant

    I would love the option too

    Could do it like controller profiles

    For instance

    Another option for controller input

    KB/mouse, controller, off, and Motion controls

    I think a button press to activate mouse look is the best approach to avoid unwanted movements in game

    But yeah, Wii/switch style motion controls for sword swing, melee, and precision aim would be a welcome optional extraextra

    #188101
    nyshotgun05
    Participant

    Hey Ralf,

    Just wanted to know if there’s any way to get the index controllers to be used as a mouse?

    Thanks

    #188112
    Ralf
    Keymaster

    Not by pointing with it, but per default the right stick serves as mouse.

    #194634
    Harro
    Participant

    Is this something that might get implemented because there are allot of games that require allot of mouse movement. Just to name a few. XCOM, SC, Total war, Baldur’s Gate and a ton more. The joystick mouse works but compared to just pointing and clicking it’s really awkward.

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