HI There,
I have to say Vorpx is amazing and it managed to make some of my dreams come true, when it comes to running non-vr games on my Oculus Rift.
I am however wondering if it would be possible in the future to take advantage of Nvidia’s new “Single Pass Stereo” function.
There aren’t a lot of information out there so I am not sure if it is something which needs to be implemented on the game engine level or would it be implemented in Vorpx to achieve Z-buffer performance with G3D Quality so to speak.
Ralf, could you look into the usage of this function ? (not sure if it works only on GTX 10xx or if it would work on any CUDA supporting device)