The Future of vorpx, after the Cyberpunk 2077 Mod

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #208240
    Lawrence1962
    Participant

    @Ralf

    I hope that the future of DX12 profiles will be Direct3D. Is it possible for you to modify step by step the most important engines to support Direct3D by Default ? The modding part will be still the job of our community, such as in the past in DX12 Z3D profiles, but we need Direct3D !

    1. Unreal Engine, CryEngine, Unity
    2. Frostbite-Engine, Anvil, Snow Drop

    #208352
    Lawrence1962
    Participant

    Sorry, i wrote Direct3D instead of DirectVR 3D !

    #208381
    mr_spongeworthy
    Participant

    I did notice that DAI is not supported with a G3D profile? Are all frostbite games only Z3D? Would be nice to have at least G3D, and that should be possible (TriDef had G3D for frostbite, so it’s been done before, indicating that it should be able to be done again.)

    #208535
    Lawrence1962
    Participant

    The little competitor Helixvision supports Geo-3D in DAI. But you won’t have to use it without Vorpx. You can use a first Person Mod in FullVR with the Vorpx Desktop Viewer or the Tomb Raider Profiles, and use only the Geo-3D driver in SBS of Helixvision.

    #208537
    Michelangel0
    Participant

    The little competitor Helixvision supports Geo-3D in DAI. But you won’t have to use it without Vorpx. You can use a first Person Mod in FullVR with the Vorpx Desktop Viewer or the Tomb Raider Profiles, and use only the Geo-3D driver in SBS of Helixvision.

    what is DAI?

    #208543
    Lawrence1962
    Participant

    Dragon Age: Inquisition

    #208549
    steph12
    Participant

    if only Ralf could do the same with assassin creed valhalla, it’s been a year, ralf said many times that he will take a look at the game, but still nothing, i get he has others things to do, but he focused on one game with cyberpunk 2077, i wish he could do the same with ACV which is a great game, and a huge expansion is coming in march 2022 which will probably work just fine with a AER mod.

    #208571
    Lawrence1962
    Participant

    I guess it’s too much effort for only on game, to change so many stuff in the code of vorpx, in order to AC Valhalla will work with vorpx in Z3D. Nobody knows if the next anvil engines will be so much incompatible with the vorpx code.

    The tech behind the the three AFR 3D profiles, is reusable for the next VR Mods, and are worth the development time. But i would love to see a AC Valhalla VR Mod, too. But this game is not so popular like GTA5, RDR2 or Cyberpunk and we don’t know how it would be received in the community.

    I would love to see a poll, which game should be the next VR Mod, like Luke Ross it does on his page. But Ralf has still to do the regular work at vorpx, and i guess there are only 2-3 VR Mods a year possible, because of the huge development time. Luke Ross is going to release one VR Mod per Month, but he has no vorpx to support nearly everything in Z3D or G3D and many of them in FullVR !

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