Homepage › Forums › General vorpX Discussion › The Witcher 3 old gen
- This topic has 6 replies, 3 voices, and was last updated Jun 1, 2026 7:27pm by
Laser.
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May 26, 2026 at 12:25am #223179
Rivas10ParticipantI wonder if there´s a way to play The Witcher 3 old gen in newer Vorpx version, to have benefit of more flawless of newer versions and gesture controls. Since 24.0, vorpx it´s locked for new gen version, which in my opinion is much worse. The old gen profile is better, with a good (but not perfect) G3D, if some reflections and shadows isssues, but in general the sense of presence in scene is very good. Anyone discovered a workaround to avoid 25.1.5 or other newer versions to bypass new gen detection? I just renamed the main The Witcher 3 dx11 .exe and connected with a custom profile based on cloud profiles of the old gen versions and it worked, but since I use mods (First person mod), they don´t work in this way.
Here a video of me playing recently with Vorpx and some mods to make more VR friendly:
May 26, 2026 at 12:48pm #223180
RalfKeymasterThe current vorpX version has flawless G3D with both DX11 and DX12 using the latest game version. Just make sure that the 3D-method stays at its default (DirectVR). Caveat: camera mods may interfere.
May 26, 2026 at 2:08pm #223181
Rivas10ParticipantYeah, I know, I tried, but the 3D didn´t work with first person camera when I tried after merged mods files, which for me is a no go. I had issues with smoothness with headtracking too and definitelly its not my hardware fault (5090, 32gb ram and 9800X3d here, tried with multiples resolutions).
May 26, 2026 at 2:57pm #223182
RalfKeymasterCamera mods may indeed interfere with how DirectVR 3D works. No way around that except removing the offending mod.
May 30, 2026 at 9:28pm #223193
LaserParticipantThe current vorpX version has flawless G3D with both DX11 and DX12 using the latest game version. Just make sure that the 3D-method stays at its default (DirectVR). Caveat: camera mods may interfere.
For me I only get Z-normal or adaptive options and depth only works on DX11 mode, tried disabling mods and resetting vorpx profile. I believe connection mod fails on dx12, is it necessary for directvr or is it just for resolution setting?
May 31, 2026 at 3:00pm #223195
RalfKeymasterYep, no DirectVR 3D without the connection mod. vorpX needs to communicate with the game. That’s also why camera mods almost certainly will interfere.
Jun 1, 2026 at 7:27pm #223201
LaserParticipantYeah got it working now thank you. Here are my observations on dx11/dx12 on next gen version.
DX12
Only directvr works, with z-normal/adaptive there is no depth. And for me the depth (in directvr) is “off”, close up objects like Geralt have too much separation.DX11
Z-normal works great, apart from usual ghosting effects.
Directvr looks fantastic, you can even crank up the 3D-strength if you want extra depth. I generally dislike afr modes because it doesn´t feel smooth but in 120hz mode I get enough frames to make DX11 with directvr my favourite to use. -
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