Homepage › Forums › General vorpX Discussion › Time to move!
- This topic has 12 replies, 9 voices, and was last updated Jul 10, 2020 7:49am by
HAX0R3D.
-
AuthorPosts
-
May 18, 2020 at 5:11pm #194692
Ralf
KeymasterBored of the current vorpX cinema scene after five years? If not or you aren’t using cinema mode at all, you can safely skip this post.
Otherwise you will get a shiny new cinema mode environment per default in the next vorpX version: a spacious, modern loft. Might not be the most important thing in the world, but the current scene is getting old, so time for something new. All done with great emphasis on lightweight rendering, so despite the realistic look still virtually no impact on game performance. The original scene will still be available, just in case anyone wonders.
Below two preview images. Note that this is work in progress. The scene is not quite finished yet.
May 18, 2020 at 6:10pm #194693JESUSTAYS
ParticipantCool and look forward to it.Are there any options to turn 2d games into 3d sbs with vorpx ?
May 18, 2020 at 6:13pm #194694Ralf
KeymasterI’m not quite sure whether I understand the question. Of course vorpX will still be able to add stereo 3D to games, just as always.
If you have further questions in this regard, please make a post in the technical support forum. I’d rather not see a thread becoming totally off topic with the very first reply. Thanks!
May 18, 2020 at 8:24pm #194695steph12
Participanti always use no background rendering (black ambiance) with cinematic, but this looks good, nice job :)
May 18, 2020 at 9:56pm #194698RJK_
ParticipantImpressing preview !
May 19, 2020 at 10:55pm #194731jjensson
ParticipantI always prefer the non-distracting ambient background, but this looks very nice indeed, very cozy.
But please, Ralf, don’t remove the current cinema environment, it looks cool too – reminds me of those “video-clubs” from my childhood (small private cinemas in east block countries in the 80s).
May 20, 2020 at 11:41am #194748Ralf
KeymasterNo worries, the new environment will become the default, but switching back to the original scene is just one click away.
May 20, 2020 at 6:27pm #194757coppermine64
ParticipantLooking good. Always nice having new things.
May 22, 2020 at 3:41am #194791ral1239
ParticipantAwesome! Looking forward to this!
Jun 28, 2020 at 5:54pm #195675walikour
Participantis it possible to import his own custom scene ?
Jun 28, 2020 at 9:28pm #195684Ralf
KeymasterNot currently. Scene creation is a bit of a science in itself with a few things that have to be kept in mind. Also, the final scene composition as used by vorpX is coded in C++, so that last step would have to done by me.
However, if you are a reasonably skilled 3d artist with an interesting idea, I’d be happy to discuss the details with you. If you are interested, shoot me a mail to support at vorpx com.
Alternatively you could render any scene as stereo cubemap/strip/sphere and use that as background in cinema mode. Obviously not as cool as a full 3D-scene, but easier to import into vorpX. You can do that entirely by yourself. Environment images in various formats can simply be imported in the config app.
Jun 28, 2020 at 10:57pm #195686RJK_
ParticipantSome of these cubemaps look awesome as cinema background, just like youre using your own environment .
render.otoy.com/vr_gallery.php?page=5&ipp=10&sortBy=date_z&searchTerm=&showMonth=june&show_wip=0
Jul 10, 2020 at 7:49am #195926HAX0R3D
ParticipantLooking forward to this. I have to be honest I used to ignore the environments and just go with ambient. But I recently started using the cinema environment more and I’m liking it a lot.
-
AuthorPosts
- You must be logged in to reply to this topic.