Hey guys! After 2 days of messing around, i finally found a way to play Unreal Gold in Stereo3D.
Nothing worked at first, not the RJK profiles, nor the slydk1982 ones (no stereo3D). But what did work was a cloud profile by dimensionaldude (for OpenGL). Very clean, great 3D, quite natural scale, almost no distortions. But the downside is that some things render very very close: the HUD, the coronas, the mountain backgrounds (those low res textures with the alpha channel).
I guess that those elements are rendered by the same shader (?), so i want to try and position them farther away. But how? I already tried setting HUD Depth in VorpX to max, but it didn’t do anything.
Any ideas?