"Use another game's profile" – How to do?

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #110830
    wm79
    Participant

    Hey guys, I often read that you made games run that do not have “native” Vorpx-support by using a game’s profile that does have such support. How do you do that?

    #110838
    Ralf
    Keymaster

    You can do that in the vorpX config app, local profiles page.

    If you know which graphics engine the unknown game is based on and there is a game in the list that is based on the same engine, you can select this profile, make a copy and then assign the main .exe of the new game to this copy.

    There is no guarantee that this will work, but it’s always worth a try.

    #110903
    seanmoreno
    Participant

    HI Ralf!
    I understand there is no guarantee that this will work, but I tried to use the Vorpx in the new bus simulator, Fernbus Simulator, that uses the Unreal engine.
    Since we know that Vorpx has the Unreal engine profile, that should work… But the screen gets black… I can hear the sounds of Vorpx when I press alt + space… but nothing appears on the screen… just black with some red blurr…
    Can u give me a hint to help me make this work???
    I love simulators! The OMSI 2 works perfectly using FSX profile… with geometry 3d! thats Amazing :) I hope I have the same luck with fernbus simulator!
    Thanks in advance

    #111895
    Trammi
    Participant

    Hello seanmoreno,
    did you have Headtracking in Omsi 2? I’ve tried it, but I get only 3D and no Headtracking. It would be nice if you could help me.

    Greetings

    #111908
    Ralf
    Keymaster

    If the game can be configured for looking around with the mouse, you would get head tracking with vorpX, but I do not know whether such an option exists.

    #111917
    Trammi
    Participant

    In Omsi 2 I have to press the mousewheel when I want to look around. Omsi 2 also supported TrackIR.
    Could VorpX work with one of these Options?

    Greetings

Viewing 6 posts - 1 through 6 (of 6 total)
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