Using Gamepad and Direct VR

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  • #173419
    alec100_94
    Participant

    Hi, I just got into using VorpX seriously today, with my new Oculus Go and Riftcat. And it is all pretty cool, but I’m having a few problems. The only game I have tried so far is portal 2 so I don’t know if this issue is universal across all games or not. But I want to play the game with my controller, but after doing a DirectVR scan I am unable to look around using the right stick (everything else works fine), this makes the game essentially unplayable with a Gamepad, without constantly physically turning which is very nausea inducing. The Mouse still works fine for rotation, but I don’t really want to play with a Keyboard and Mouse. I tried mapping the right stick to the mouse using Xpadder but that didn’t work either. Turning Head tracking off allows the stick to work again, but then I can’t look around using my head. I ideally want to be able to turn only on the X-Axis with my Controller but still be able to physically look around on both axes. Does anyone know a workaround for this, and whether this is a problem across all games?

    #173451
    slydog43
    Participant

    Very interested in the answer as well.

    #173454
    Ralf
    Keymaster

    That is pretty much unique to Portal 2 and a few other Source Engine 2 titles. Direct VR directly writes the camera rotation into the game’s memory which apparently causes a conflict with how the game handles the gamepad in these games. No promises, but I’ll look into it. So with a Go mouse and keyboard currently is the only viable option.

    @ Slydog : with a Rift/Vive you can use the VR controllers instead if you don’t want to use mouse/keyboard. I’d highly recommended that anyway since the game even has basic roomscale support with DirectVR.

    #173458
    Ralf
    Keymaster

    Short update: the vorpX gamepad override will be available with DirectVR in the next vorpX version, which will fix this glitch. Was supposed to be case in Portal 2 already, but currently isn’t working due to a recently introduced bug.

    #173623
    alec100_94
    Participant

    Great news to know this is getting fixed, and it’s only an issue with portal 2 so it’s all good. Also thanks for the tip about being able to play with VR Controllers, I have the Nolo Controller, so I’d imagine VorpX would see them as Vive Controllers. Does playing with the VR controllers offer any real benefit over using a standard gamepad? I think I’d prefer the familiarity of a standard controller, not too bothered about the position tracking as I like to play seated, and don’t really get motion sick from the artificial movement.

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