Using the custom positional HT for rotation as well?

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    nqshure
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    Hello there,

    I’m fairly new to this so I hope I can describe my question well enough.
    There’s an option to override the positional head tracking for games that don’t natively support it. I’ve tried it in multiple games and it has worked well in all of them. At the same time, those games either had wonky rotational head tracking (the camera would pan the wrong amount), or none whatsoever (because the camera is fixed). One example would be Trackmania Nations Forever, where the camera does not rotate at all, but the custom positional tracking moves it around properly.

    My question is, since it seems to be possible to override the default camera behavior somehow, could it also be used to handle camera rotation? I would imagine that would be more reliable than whatever camera features the game offers natively.

    Thanks in advance for any tips!

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