"Virtual Cinema" feature

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  • #88390

    Hi, Ralf,

    Could you tell me please if the “Virtual Cinema” feature will work the same way as at this video:

    or this:

    What about latency?
    Does your driver have open API for head-tracking devices for this feature implementation?


    Technically this is totally different from what vorpX does, so it’s not really comparable. The effect you get from the vorpX Virtual Cinema Mode is best comparable to sitting directly in front of a 3m (10ft) wide 3D cinema screen.


    So in games you just see the casual 3D for this game on a virtual big display which resolution is less than resolution of the VR glasses, correct? And no motionparallax effect on the movements, correct?

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