Homepage › Forums › Technical Support › Visual Artifacts and Low Image Quality in VorpX
- This topic has 5 replies, 2 voices, and was last updated Feb 7, 2025 3:31am by
Boblekobold.
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Feb 1, 2025 at 2:35am #221094
corvinav
ParticipantHello,
I’m experiencing serious image quality issues while using VorpX. Even when just displaying the desktop, I see noticeable artifacts – a kind of shimmering or noise around window edges, buttons, and text. The overall image appears low quality, with a lack of clarity and sharpness.
I’ve tried adjusting VorpX settings, but the issue persists. This problem makes it difficult to use VorpX comfortably.
I am using a Meta Quest 3 with Air Link. My system specs are:
Laptop: ASUS TUF Gaming F15
CPU: 13th Gen Intel(R) Core(TM) i7-13620H
GPU: NVIDIA GeForce RTX 4060 Laptop GPU (with Optimus)
Network: Wi-Fi 6 router; the laptop is connected via Ethernet, and the Quest 3 is connected via Wi-Fi at a 2-meter distance with a clear line of sight.
I sent an archive with collected data from VorpX to support at vorpx dot com.Could you please advise on how to resolve this issue?
Thank you.
Feb 4, 2025 at 10:49pm #221098Boblekobold
ParticipantUsually, VorpX is known to display an exceptional image quality, compared to similar programs (UEVR, Luke Ross, Virtual Desktop, etc.)
It’s especially true on a displayport VR headset, because it has no compression, but it’s still better than something else on Quest 3.
Things that easily improve sharpness and clarity :
– raise resolution
– use ClarityFX, sharpness and texture enhancement (VorpX ingame menu page 2)
– in full VR, you can unzoom if needed.Usually, I would recommand 2880p (3840×2880) to 3840p (5120×3840) on a displayport headset, but 2160p (2880×2160 in the case of a Quest 3) is already Ok to use Full VR mode with an acceptable image quality.
In Immersive Screen and Cinema display modes , you should use at least 1440 vertical resolution (1080p is already good with some games if you don’t zoom).
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You can also upgrade Quest 3 PC VR image quality. I will never reach a 4k displayport headset, but you can :
– activate supersampling in Oculus (up to x1.7 resolution I think)
– use Oculus Debug Tool and set bitrate to 900 (and other options I don’t remember)Of course use a cable…
Feb 4, 2025 at 11:02pm #221099Boblekobold
ParticipantIt will never reach the image quality of 4k displayport headset* (can’t edit)
Of course supersampling is demanding, so a displayport headset is more optimized.
Feb 4, 2025 at 11:19pm #221100Boblekobold
ParticipantI think an RTX 4060 isn’t a very good graphic card to use PC VR with a Quest 3.
Especially if you use a laptop version, which usually are a lot less powerful.
You may not be able to apply my advices. Try lower values (of SS, Bitrate and resolution) first…
You can check Quest 3 image quality with another PC VR program (like SteamVR’s DeoVR with a detailed 4k regular photo/vidéo, not 180/360°, for example ? Or photogrammetry in SteamVR’s Home)
You could also use a more optimized VR headset. But it’s still a laptop with an RTX4060… I had good results with VorpX, a desktop with GTX1080 and a Reverb G2. I was able to play games like Death Stranding, Bioshock Infinite, Bioshock 1, Elden Ring, Guadians of the Galaxy, etc.
Feb 6, 2025 at 7:56pm #221110corvinav
ParticipantSteam VR – home and desktop share And Oculus Link desktop sharing works without artifacts and has better quality. That’s why I’m asking.
Feb 7, 2025 at 3:31am #221111Boblekobold
ParticipantDid you try to hook a game (with an official profile if possible) ? With what resolution ? With ClarityFX on Medium/High ?
There is a sharpness setting. It works very well on Reverb G2 but I don’t know if it’s good on Quest 3 with compression. -
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