vorpX 20.2.0 Preliminary Changelog

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  • #193881
    Ralf
    Keymaster

    vorpX 20.2.0 will be out on April 23 30, 2020.

    For the most part this release focuses on internal rewrites, so ideally you won’t notice much of a difference after updating. Fingers crossed, rewriting core components that affect pretty much everything is always somewhat dangerous. There also have been a few smaller functional additions though. Full changelog below.

    The remaining time until release will mostly be spent on finalizing a bunch of additional profiles.

    New/Changed

    • D3D9/10/11: major, future proof rewrite of vorpX’s internal rendering code, mainly to get rid of a helper library that isn’t available for DX12 anymore.
    • OpenGL: major G3D rewrite: less glitches, 30%-200% better performance. Still fixed function only!
    • OpenGL: now works with ‘Generic 3D-Display’ and ‘Generic VR Headset’
    • DirectVR: improved resolution calculation, more consistent between devices.
    • DirectVR: new memory scanner apply method for extended game support.
    • Config app: profile comments shown as tooltip in local profiles list if available.
    • Game settings changed by vorpX are now automatically reset on uninstall and factory reset. Prior this had to be done manually per game as an extra step.

    Bugfixes:

    • DX9 font rendering could fail if initialized with an invalid render target size.
    • OpenGL: changing a game’s resolution could cause a crash to desktop.
    • DirectVR: memory scan FOV/head tracking was unintentionally applied for ‘Generic 3D-Display’.
    • Fixed a general hooking issue that could cause occasional start crashes with some games.
    • Fixed an exception related to blend meshes (e.g. animated hands) loaded by the new asynchronous resource loader.
    • Ini values weren’t read/written correctly in conjunction with some localization methods (Dolphin)
    • ImageZoom value was not reset when resetting a profile to default
    • Config app: help texts were displayed too small on high DPI monitors.

    New Game Profiles

    • The Sims 4: G3D, Cinema Mode, 3D-HUD
    • The Suicide of Rachel Foster: G3D
    • Wolcen: G3D, Cinema Mode, 3D-HUD
    • Ori and the Will of the Whisps: G3D, Cinema Mode, 3D-HUD
    • Dolphin Emulator: Cinema Mode, native SBS 3D
    • About half a dozen more profiles that aren’t finished yet.

    Game Profile Changes/Fixes*

    • World of WarCraft: Automatically setting the graphics API didn’t work anymore.
    • World of WarCraft: G3D did not work anymore with WoW patch 8.3.
    • Monster Hunter World: HUD redefined for latest game version.
    • Need for Speed: Shift 2 Unleashed: pos tracking unlocked, some fixes
    • Quake III: DirectVR FOV scan did not work anymore
    • D2X-XL: default changed to immersive screen instead of cinema
    • Elder Scroll Online: G3D redone for latest game version

    * some of these were already included in the last profile database update.

    #193883
    Eola667
    Participant

    Many thanks for this Ralf, I’ve been waiting eagerly to play Sims 4 in G3D, this will be awesome

    #193885
    steph12
    Participant

    i love how you keep fixing stuff, improving, recoding, making vorpx even more future proof while also adding profiles on a regular basis, thank you so much Ralf, you’re my hero :)

    #193886
    jjensson
    Participant

    I better be finishing Jedi: Fallen Order before something breaks with the update. :)

    Joking aside, i appreciate everything that makes VorpX better. It’s my Nr.1 gaming tool/driver.

    #193958
    TheBalt
    Participant

    Just wanted to say Thank You, Ralf. The work you put into this is beyond what I could have ever hoped for when I bought my key back during DK2 days (pretty sure it was a decision between you and Tridef and literally best call in gaming platform I ever made)

    I havent been a total lifesucker tho – I did get 2 friends to buy Vorpx when they got their headsets, so im working for ya, bud :P

    Seriously though – thank you so much for making this not just a WORTHWHILE product – but literally the best gaming complimentary software i have ever owned. You utterly have changed certain games for me (i got to play dark souls 3 and sekiro in 1st person 3d!!!! You did that!)

    So thank you so much for your work and time and honestly.. I wouldnt blame you for slowing down tomorrow; at the same time, I will take every update with a smile on my face, a thumbs up to you, sir – and, I will continue to try to convince friends of the quality of your product.

    Thanks again! Hope you and your family are well with everything going on

    #193962
    Minabe
    Participant

    Great job Ralf! Just started playing ESO and you just revamped the G3D, are you a mind reader or something!? Might’ve been the reason i didn’t like the way it looked and went for Z3D, time to test it again!

    #194012
    dborosev
    Participant

    The best supported product out there. And all the new profiles and updates keep things fresh! VorpX is about as ass-kicking a tool as you could possibly imagine. Keep up the good work! I’ll never stop singing its praises to any VR person I meet.

    #194024
    Ralf
    Keymaster

    I have to move back the update one week to April, 30. Better safe than sorry.

    While creating a profile for Resident Evil 3 a fairly hard to debug issue popped up that has severe potential to break a whole bunch of games if it also affects other titles. Long story short: I decided to investigate this more thoroughly, with only one day left until the planned release that unfortunately will lead to a delay.

    #194026
    perkel
    Participant

    Sims 4 in G3Z ! Amazing mates ! Fucking love that game and now it has 1st person view and with mods you can add WSAD control over your sim.

    Monster Hunter World. I tried it today but it doesn’t seem to work at all. It doesn’t want to attach. It worked previously like 2-3 months ago because i played it in VR without an issue. Hopefully latest update will fix it. Capcom i think disabled DLL injection which is probably the cause. I hope it will work.

    #194028
    steph12
    Participant

    it’s ok Ralf, just release it when “it’s done” ;)

    #194034
    moarveer
    Participant

    Fantastic news, thanks a lot for your hard work Ralf.

    #194068
    perkel
    Participant

    Can’t wait for Sims 4 in G3D !!! My cousin will shit her pants when i will show it to her !

    #194224
    perkel
    Participant

    Today is the day. Or is it :> ?

    #194235
    Ralf
    Keymaster

    99%. Going through the last batch of test games right now. So far all looks good.

    #194237
    perkel
    Participant

    Thanks RALF. As i said my younger sister will shit her pants when i show her Sims in VR. Also what is 3D-HUD ? Did you manage to bend 2D ui layer on 3D space ? It would be amazing if that was the case.

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