Never tried that one, sorry. You might get lucky by using an OpenGL profile as a base (e.g. the Quake 3 profile) for OpenGL mode or an Unreal engine game profile for Direct3D mode, but there is no guarantee that this will work.
There likely also wouldn’t be head tracking unless you can somehow configure the game for looking around with the mouse.
Ok. But will it ever be implemented for “native vorpX” support? (atleast until the oculus beta branch is out of beta) And i don’t mind no head tracking as long as i can look around at all with the mouse movements :) Main reason i got vorpX to begin with back when i used DK2.
Can’t promise that. Since there is an Oculus version in the works for the game, others have a higher priority. Try to create custom profiles like described above, the ability to create copies of profiles and assign other games to them is exactly for cases like this where no official profile exists.
Can’t promise that. Since there is an Oculus version in the works for the game, others have a higher priority. Try to create custom profiles like described above, the ability to create copies of profiles and assign other games to them is exactly for cases like this where no official profile exists.
Yeah, tried to use skyrim’s profile, add the executables for ets2, but didn’t work. the vive was still in the blank welcome space.