I am trying to get Turn Signal to work with Outer Worlds but it goes away once Outer Worlds Starts. I have it excluded in Vorpx. I am wondering if it might be due to Outer Worlds not being a Steam game?
I have no experience with this tool, but judging from its description it seems to also interact with the Steam runtime. Sounds like a perfect recipe for disaster to have two SteamVR instances running at the same time within the same program.
Right? Of course it works great with normal steam vr games (without vorpx I mean) but as you can imagine, vorpx trying to attach itself to that and whatever else you are playing, doesn’t work. Thought there might be some solution out there. Again, I haven’t tried vorpx with a steam game yet.