Homepage › Forums › General vorpX Discussion › Vorpx + Doom is amazing
I’m calling it. Set the fov to 130, the image zoom at 0.60 around and just enjoy.
Only problem atm is the HUD and subtiles who are a bit to high/low.
It is a lot of fun. I just hope 3d reconstruction support will be added.
is this the new doom you guys are talking about???
ye
So it’s 2D only right now?
any tips for setting it up that you have found?
Doom is one of the very few games that use the OpenGL graphics library instead of DirectX. While vorpX has full 3D support for many older OpenGL games, it’s unlikely that 3D support will be added for newer OpenGL games in the near future.
Here’s some footage of me trying Doom with vorpX on the HTC Vive:
https://www.youtube.com/watch?v=7q-pvOa6wP8
https://www.youtube.com/watch?v=QuRrqP6c6Xc
=]
There is a wrapper to convert openGL to directx for doom. It was used in order to enable nvidia 3d vision (http://3dsurroundgaming.com/OGL3DVision.html) . Can this be used to for this too?
it’s unlikely that 3D support will be added for newer OpenGL games in the near future.
Why? And what about Vulkan?
Would be awesome to get reasonable information on this, please Ralf. Whats the matter with this one? A guy on the doomworld forums made it run, but he didnt mention which game profile he used.
https://www.doomworld.com/vb/doom-2016-general/88148-doom-2016-via-vorpx-and-htc-vive/
If you find out Laza, please let us know!!!
@ lamer3d : Adding full S3D for newer OpenGL titles would require a completely new S3D render path for vorpX, which by no means is a small task. Since only very few AAA games use OpenGL (basically just the ID Software engine) that’s not a high priority currently, sorry.
@ laza, congo : You can try to make a copy of an older ID Software game profile in the vorpX config app (e.g. Star Trek Elite Force or Jedi Knight 2) and add the Doom main .exe to this new profile. No guarantee that this will do anything, but it *might* give basic S3D support.
@Ralf Hi I have just this moment purchased VorpX, I understand what you mean about OpenGL and it being a low priority and that’s a shame, but also it’s a fair comment too :)
I did want to ask you briefly if you had any ideas whatsoever, about how to go about getting Doom3 working? It’s a 12 year old game, so I was hoping perhaps it fell under the ‘older ID Software’ category? Though I guess ST:EF etc are Quake3 engine.
Any help at all would be very much appreciated.
Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base